Event feedback intake and triage for Flutter release planning
A lightweight event-feedback intake for Flutter teams is the clearest practical build from this evidence. The post describes a broad 2026 event circuit and says the team is collecting input through advisory boards, meetup organizers, Flutteristas, consultants, Google Developer Experts, and Google Developer Groups while preparing Dart 3.12 and Flutter 3.44. That creates a simple operational problem: feedback will arrive through many channels, in different formats, with weak links to release planning.
A useful product here is a structured intake and triage tool for developer relations and product teams. It should capture where feedback came from, which release or subsystem it touches, whether it came from a live demo or a support conversation, and whether multiple events surfaced the same issue. A first version does not need model-heavy analysis. A form, shared taxonomy, duplicate clustering, and a review queue would already reduce loss and make event input easier to compare.
The cheap test is to run the workflow at two or three events on the published schedule and check whether teams can turn raw conversations into an issue list with owner, severity, and release relevance within a week. If that fails, the problem is not missing software but missing taxonomy and staffing.