Goal-overlay front end for dense slot placement
Robotics teams working on bin, tray, and fixture placement can build a small goal-overlay layer in front of an existing VLA policy. The evidence here is specific: AnySlot converts a language instruction into a visible scene marker on the target slot, lifts that marker into 3D with depth and calibration, reprojects it across camera views, and feeds the overlaid views to a goal-conditioned policy. That split matches a common failure mode in dense layouts, where the model picks the wrong compartment even when its low-level motion is good enough to complete the move.
A practical first version does not need a new foundation model. It can start with a vision-language module that returns one target slot, render a colored marker into each camera view, and keep the low-level prompt fixed to a simple placement instruction. The cheap check is a head-to-head test on unseen tray layouts with tightly spaced slots: compare the same action policy with and without the explicit overlay, and measure wrong-slot errors separately from motion failures. This is most relevant for precision assembly and factory automation, where the placement target is semantically specified and geometric tolerance is small.