Counterfactual simulator reruns for separating passive dynamics from robot effects
Robot-learning teams can use successful real-to-sim conversions to create paired transitions from the same initial state: replay the recorded action, replace it with a null action, and perturb its timing or direction. Agentic Real2Sim already reconstructs geometry, object state, physical parameters, and trajectories as runnable episodes; DWM shows why the resulting counterfactuals matter, reporting a mean 13.1-point planning-success improvement when training separates persistent world effects from action-driven change on simulated benchmarks. This combination offers a practical route to test that decomposition on realistic interaction records without collecting matched counterfactuals on physical robots.
The cheapest check is to rerun the successfully reconstructed DROID episodes under null and perturbed actions, train with and without the paired supervision, and evaluate on held-out recordings containing sliding, rebound, or post-contact motion. Because only 48 of 100 episodes replayed successfully with Agentic Real2Sim’s best tested backend, results should also be stratified by reconstruction quality; otherwise simulator error could be mistaken for a learned world effect.