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Tex3D: Objects as Attack Surfaces via Adversarial 3D Textures for Vision-Language-Action Models

Tex3D attacks vision-language-action models by optimizing adversarial 3D textures on object surfaces inside the simulator. The paper claims this is the first end-to-end method for physically grounded 3D texture attacks on VLA systems and shows large failure-rate increases in simulation and real-robot tests.

  • VLA models for robotic manipulation can fail under adversarial inputs, but prior attacks mainly use text perturbations or 2D image patches.
  • Those attack surfaces are weak fits for real deployment: language attacks depend on the instruction channel, and 2D patches are view-dependent and visually obvious.
  • 3D object textures are a stronger physical attack surface for robots, but standard simulators such as MuJoCo do not let gradients flow from the VLA loss back to object appearance, and long-horizon manipulation makes single-frame attacks unstable.
  • Tex3D builds a differentiable attack path with Foreground-Background Decoupling (FBD): MuJoCo renders the full scene background, Nvdiffrast renders the target object with a learnable texture, and the two are composited into the observation used by the frozen VLA policy.
  • FBD aligns object pose, camera matrices, and lighting across MuJoCo and Nvdiffrast so the inserted object matches the simulator view while still allowing gradients to update the texture.
  • Tex3D adds Trajectory-Aware Adversarial Optimization (TAAO) to keep attacks effective over long episodes by giving more weight to behaviorally critical frames, estimated from latent velocity and acceleration in a pretrained visual encoder.
  • TAAO also uses per-vertex color parameterization to keep the optimized texture smoother and reduce overfitting to a narrow set of views or frames.
  • The framework supports both untargeted attacks, which push actions away from clean behavior, and targeted attacks, which push the policy toward attacker-chosen behavior; it also uses expectation over transformations for stronger physical transfer.
  • The strongest claim is a task failure rate up to 96.7% under Tex3D.
  • On OpenVLA, average failure rate rises from 24.1% with no attack to 88.1% with Tex3D for untargeted attacks, and to 90.5% for targeted attacks. Gaussian noise reaches 31.1%, and the strongest ablation before full Tex3D reaches 82.9% untargeted and 86.6% targeted.
  • On OpenVLA-OFT, average failure rate rises from 4.7% to 76.0% under untargeted Tex3D and 79.3% under targeted Tex3D. Gaussian noise reaches 6.5%.
  • On pi0, average failure rate rises from 4.6% to 71.8% under untargeted Tex3D and 73.3% under targeted Tex3D. Gaussian noise reaches 10.7%.
  • For OpenVLA spatial tasks, failure reaches 95.8% untargeted and 96.7% targeted, compared with 15.6% under no attack.
  • The excerpt states experiments were run across multiple manipulation task suites in both simulation and real-robot settings, but the real-robot numbers are not included in the provided text.