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GazeVLA: Learning Human Intention for Robotic Manipulation

Vision Language ActionHuman To Robot TransferGaze ModelingRobot ManipulationFew Shot Robot Learning

GazeVLA learns human intention from egocentric human video and transfers that signal to robot manipulation. It uses gaze as the intention signal, predicts intention before action, and reports better few-shot performance and stronger out-of-distribution generalization than prior robot and human-pretrained baselines.

  • Vision-language-action models still need large amounts of robot demonstration data, which is expensive and hard to scale.
  • Human egocentric video is easier to collect, but direct transfer is hard because human and robot bodies and action spaces differ.
  • Prior work mostly learns what action to take. This paper targets why the action is taken, using intention as the bridge.
  • The paper introduces VLIA (Vision-Language-Intention-Action), which models intention with human gaze and inserts it as an intermediate step between perception and action.
  • It pretrains on a curated egocentric human dataset built from 13 datasets with over 150M frames, using gaze and hand annotations plus language.
  • The model uses PaliGemma as the vision-language backbone and a conditional flow matching action expert for continuous action generation.
  • At inference time, it follows an intention-action chain: first predict discretized gaze tokens from image and instruction, then generate future actions conditioned on that predicted intention.
  • During post-training, it mixes a small amount of robot data with human data at a 1:1 sampling ratio; robot data have no intention labels, so intention knowledge is transferred from human supervision only.
  • On human pretraining evaluation, intention prediction error is 4.8% of the image diagonal, about 11 pixels on 224×224 images. Hand motion reconstruction reaches 4.71 cm mean keypoint error and 12.31° wrist rotation error.
  • On the AV-ALOHA simulation benchmark, average success rate is 49 in-distribution, beating pi0.5: 41, LFA: 43, H-RDT: 39, and DP: 28.
  • On AV-ALOHA out-of-distribution with distractors, average success rate is 28, above pi0.5: 22, LFA: 14, H-RDT: 14, and DP: 7.
  • On AV-ALOHA out-of-distribution with lighting changes, average success rate is 27, above pi0.5: 23, H-RDT: 6, and LFA/DP: 0. The paper states this is a 22% relative improvement over pi0.5 in OOD settings.
  • On individual simulation tasks, it reaches 100 on cube transfer ID and 56 on slot insertion OOD-distractors, compared with 94 and 47 for pi0.5.
  • In real-robot experiments, the excerpt reports stronger performance across gripper and dexterous tasks with only 10 robot trajectories and 50 human trajectories per task. It gives one explicit number: 85% success on simple pick-and-place, and says screw tightening reaches the success rate of pi0.5. The excerpt does not include the full numeric table from Figure 6.