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iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework

Interactive World ModelsWorld Model BenchmarkAction ControlCamera TrajectoryRobot Data Scaling

iWorld-Bench is a benchmark and dataset for testing whether interactive world models follow action inputs and keep scene memory. It standardizes action commands across text, one-hot, and camera-parameter control so different models can be compared on the same tasks.

  • Current world-model benchmarks use narrow scene sources, limited viewpoints, and little weather or lighting coverage, which weakens tests for agent training settings.
  • Interactive models accept different controls, such as text, keyboard-like one-hot inputs, and camera poses, so direct comparisons are hard.
  • Existing tasks test visual generation more than action response, trajectory following, and memory over cyclic paths.
  • The authors build data from 12 existing datasets plus 18 simulator environments across 4 simulators, then standardize video formats, coordinate systems, and camera parameters.
  • They create an Action Generation Framework that maps each action to text commands, one-hot encodings, and intrinsic/extrinsic camera parameters.
  • The action space defines 27 translational and 27 rotational IDs, with 729 possible combinations; the evaluation dictionary focuses on 81 common combined actions supported by current models.
  • The benchmark defines 6 task types covering action-control difficulty levels 1-4, memory ability, and camera following.
  • It scores visual generation, trajectory following, and memory with 9 metrics.
  • The dataset contains 330,000 video clips after filtering 27.8M multi-image samples; 2,100 videos are selected for evaluation.
  • The benchmark contains 4,900 test tasks: 1,000 tasks for each of action-control difficulties 1, 2, 3, and 4; 200 memory tasks; and 700 camera-following tasks.
  • Coverage includes 4 viewpoints (UGV, UAV, human, robot), 9 outdoor weather types, 5 indoor lighting types, 18 simulator environments, and thousands of scenes.
  • The paper evaluates 14 world models: 5 text-controlled models, 2 one-hot-controlled models, and 7 camera-parameter-controlled models.
  • The excerpt does not provide per-model leaderboard scores or metric values, so the strongest reported result is the scale and coverage of the benchmark and its cross-modality action mapping.
  • In Table 1, iWorld-Bench is the only listed benchmark marked as supporting multiple inputs, interactive tasks, camera control, memory ability, multi-scene, multi-perspective, and all-weather evaluation; its 4,900 examples exceed WorldBench (425), MoveBench (1,018), VMbench (1,050), WorldEval (1,400), EWMBench (2,100), and WorldScore (3,000), while WorldModelBench has more examples (67,000).