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WAM-RL: World-Action Model Reinforcement Learning with Reconstruction Rewards and Online Video SFT

World Action ModelRobot RLWorld Model AdaptationReconstruction RewardsLong Horizon Manipulation

WAM-RL trains both parts of a World-Action robot policy during online interaction: the video world model and the action model. This matters because WA models trained only on demonstrations struggle with fine manipulation, error recovery, and long-horizon tasks outside the demo data.

  • Existing WA models depend on expert trajectories, so policies stay close to demo support and learn limited fine-grained skills.
  • Actor-only RL can improve short-horizon tasks, while long-horizon success remains limited by prediction errors in the world model.
  • Online world-model updates can shift latent features and break the actor’s learned mapping from latent predictions to actions.
  • The method builds on Genie Envisioner-ACT, with a DiT video generator as the world model and an actor that reads intermediate latent features and outputs robot actions.
  • During rollouts, the world model predicts future observations, the actor executes actions, and real observations are used to update both modules.
  • The world model is updated with online video SFT on successful trajectories, with KL regularization that keeps latent features close to a frozen pretrained copy.
  • The actor is optimized with policy gradients using a reconstruction reward that compares imagined future observations with executed future observations.
  • The reward variants tested include pixel MSE, optical flow MSE, DINO feature MSE, and V-JEPA2 feature similarity; Flow-SDE supplies stochastic denoising transitions and action likelihoods for the flow-based actor.
  • On LIBERO-Object, success improved from 68% for the Base model to 82% for WAM-RL; actor-only π_RL reached 78%.
  • On RLBench Water Plants, success improved from 19% for Base to 22% for WAM-RL; actor-only π_RL reached 18%.
  • In the RLBench Water Plants reward ablation, Pixel MSE reached 21%, Optical Flow MSE 19%, DINO MSE 16%, and V-JEPA2 17%, compared with Base at 19% and actor-only π_RL at 18%.
  • Training used 8 NVIDIA A800 GPUs for 8 hours under mixed online RL and video fine-tuning.
  • The paper reports qualitative recovery behavior after online video SFT, such as gripper repositioning and re-grasping after failed grasps; the excerpt gives no numeric recovery-rate metric.