Source note

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

World ModelInteractive Video GenerationLong Horizon RolloutReal Time InferenceRobot Data Scaling

ABot-World-0 is an action-conditioned video world model designed for persistent, interactive rollouts on a single desktop GPU. It combines multi-source data collection, long-horizon rollout training, keyboard-based control, and low-bit streaming inference to produce 720P video at up to 16 FPS.

  • Interactive world models must keep visual state coherent while user actions change the environment over long closed-loop rollouts.
  • Existing systems face coupled limits in synchronized action data, controllability, autoregressive drift, latency, throughput, and GPU memory; solving these matters for local simulation, agent learning, and embodied-AI research.
  • WorldExplorer collects synchronized game and simulation trajectories, while internet videos add visual diversity; a unified pipeline applies 14 deterministic quality checks, VLM assessment, action labels, and text annotations.
  • The model uses a shared frame-synchronous keyboard action space for camera movement and character control, with reference-character memory to preserve identity during third-person rollouts.
  • A bidirectional action-conditioned teacher is progressively distilled into a causal student using teacher forcing and ODE distillation.
  • LongForcing trains the student on its own long self-rollouts under supervision from an extended-horizon teacher, targeting accumulated autoregressive drift.
  • A deployment stack combines a lightweight VAE decoder, memory-aware scheduling, low-bit DiT inference, efficient attention, and bounded KV caching for streaming generation.
  • On a single NVIDIA RTX 5090, the system streams 720P video at up to 16 FPS with 1.2 seconds of action-to-first-frame latency and approximately 19 GiB peak VRAM.
  • WorldExplorer reports cross-modal alignment error below 33 ms at 30 FPS for captured video, controls, camera parameters, and environment state.
  • Experiments on WorldRoamBench and extended interactive rollouts demonstrate controllability, visual quality, physical plausibility, and temporal-memory consistency, with the paper excerpt describing the results as competitive.
  • The provided text does not report numerical WorldRoamBench scores, ablations, or baseline-by-baseline comparisons, so the relative performance of LongForcing and the full system cannot be quantified from this excerpt.