Dexterous sim-to-real transfer
DexSim2Real targets contact-rich hand manipulation without real demonstrations for the sim-to-real methods. It uses GPT-4V as a visual realism critic, then optimizes simulation randomization over lighting, texture, friction, mass, and camera noise. The policy also combines RGB, tactile readings, and proprioception through cross-attention during contact.
The reported hardware result is strong for this corpus: 78.2% average success over six real-world tasks on a Franka Panda with an Allegro Hand. The paper also reports an 8.3% average sim-to-real gap, compared with 28.5% for vanilla domain randomization and 19.2% for active domain randomization. The largest value is the mechanism, since the visual critic gives randomization a measurable target instead of relying only on hand-set ranges.