4D world models for manipulation and teleoperation
RynnWorld-4D treats future prediction as RGB, depth, and optical flow together. Depth lifts pixels into 3D points, and optical flow links them over time, giving the policy a scene-flow view of contact and motion. The reported data scale is large for this period: Rynn4DDataset 1.0 has more than 254.4 million frames. The policy path still costs 1,106 ms per planning pass on an RTX 5090, with the world model taking 990 ms, so latency remains a central constraint.
RynnWorld-Teleop uses an action-conditioned video model as a data engine. Operator hand poses drive robot-centric egocentric video, and the generated dataset pairs frames with 54-dimensional robot actions for dual arms and dexterous hands. The distilled model reports 40+ FPS on one H100, which makes interactive generation plausible. The paper claims zero-shot sim-to-real transfer using generated data, but the available excerpt does not include the success-rate table.