Source note

GesVLA: Gesture-Aware Vision-Language-Action Model Embedded Representations

Vision Language ActionGesture GroundingRobot ManipulationRobot Data ScalingSim2real

GesVLA is a gesture-aware vision-language-action model for robot manipulation in cluttered scenes. It uses pointing gestures with language to identify the intended target and generate robot actions.

  • Text-only VLA models can fail when several similar objects are present and the user gives an instruction such as pick this up or put it there.
  • Gesture-grounded robot data is scarce because real pointing videos are costly to collect and hard to label with exact target locations.
  • The problem matters because target grounding errors lead directly to wrong grasps, wrong placements, and slower human-robot interaction.
  • GesVLA extracts hand keypoints with MediaPipe, selects keyframes where the pointing hand pauses, and projects wrist and index-finger keypoints into latent gesture tokens.
  • A dual-VLM design separates gesture-language intent reasoning from online scene perception while passing cached latent states through cross-attention.
  • The action expert uses flow matching to denoise a sampled action trajectory into continuous robot actions conditioned on the VLM states and robot state.
  • The data engine renders synthetic hand motions on real RGB-D scene images, using GroundingDINO object boxes and depth-based 3D target points for exact pointing labels.
  • Training has 2 stages: train the intent VLM on about 16k semi-synthetic gesture samples, then freeze it and train the perception VLM plus action expert on real robot demonstrations.
  • On real-robot manipulation, GesVLA reaches 83.3% average success across 3 tasks, compared with 31.7% for text-only VLA, 31.7% for MLLM + VLA, 41.7% for geometric pipeline + VLA, and 61.7% for decoupled GesVLA.
  • Pick-and-Place Block success is 95.0% for GesVLA versus 45.0% for text-only VLA, with 9/10 success on the hard subset compared with 3/10.
  • Select Jelly success is 75.0% for GesVLA versus 35.0% for text-only VLA, with 6/10 success on the hard subset compared with 3/10.
  • Select Fruit and Vegetable success is 80.0% for GesVLA versus 15.0% for text-only VLA, with 8/10 success on the hard subset compared with 1/10.
  • On an 88-sample real-world intent reasoning test set, GesVLA's intent VLM reaches 94.3% accuracy and 97.2% progress score, compared with 38.6% and 61.4% for prompted Qwen3.5-plus, and 59.1% and 78.4% for a geometric pipeline.
  • The intent model is trained on semi-synthetic data built from 300 RGB-D scenes and evaluated directly on real scenes with at least 7 objects, which supports the paper's sim-to-real claim for gesture grounding.